-
CiteScore
-
Impact Factor
Volume 1, Issue 2, IECE Transactions on Advanced Computing and Systems
Volume 1, Issue 2, 2024
Submit Manuscript Edit a Special Issue
Article QR Code
Article QR Code
Scan the QR code for reading
Popular articles
IECE Transactions on Advanced Computing and Systems, Volume 1, Issue 2, 2024: 97-105

Open Access | Review Article | 27 May 2024
Metaverse Journey Exploring Requirements, Architectural Frameworks, Standards, Challenges and Vision
1 Department of Cyber Security, Riphah Institute of System Engineering Riphah International University, Islamabad, Pakistan
2 Department of Computer Science, Fazaia Bilquis College of Education for Women, PAF, Nur Khan, Rawalpindi
3 Department of Computer Engineering, College of IT Convergence, Gachon University, Seongnam 13120, Republic of Korea
* Corresponding Author: Ahthasham Sajid, [email protected]
Received: 11 February 2024, Accepted: 24 April 2024, Published: 27 May 2024  
Abstract
The Metaverse represents a virtual realm that is progressively supplanting the digital world, offering a unified, immersive, and enduring 3D virtual space. Its potential for transforming various aspects of human life is immense, spanning work, leisure, and everyday activities. It delves into the essential elements of the metaverse, including its prerequisites, structure, standards, challenges, and potential solutions. Bitcoin and the rise of NFTs also attract attention to the blockchain ecosystem. This increased focus on blockchain prompted discussions about the metaverse. Mark Zuckerberg, the CEO of Facebook, announced the company's transformation into a metaverse-focused entity and its renaming as Meta. The paper offers a comprehensive exploration of the metaverse, encompassing its historical background, architectural foundations, and standardization efforts. Ultimately, it provides valuable insights, perspectives, and potential remedies for addressing these obstacles. It further examines the hurdles encountered during the metaverse's development and implementation.

Graphical Abstract
Metaverse Journey Exploring Requirements, Architectural Frameworks, Standards, Challenges and Vision

Keywords
metaverse
artificial intelligence
virtual reality (VR)
big data
blockchain
augmented reality (AR)
5G/6G connectivity
mixed reality (MR)

Data Availability Statement
Data will be made available on request.

Funding
This work was supported without any funding.

Conflicts of Interest
The authors declare no conflicts of interest.

Ethical Approval and Consent to Participate
Not applicable.

References
  1. Ready player one (film). (2024, October 13). Wikipedia, the free encyclopedia. Retrieved from https://en.wikipedia.org/wiki/Ready_Player_One_(film)
    [Google Scholar]
  2. Sun, J., Gan, W., Chao, H. C., & Yu, P. S. (2022). Metaverse: Survey, applications, security, and opportunities. arXiv preprint arXiv:2210.07990.
    [CrossRef]   [Google Scholar]
  3. Rawat, D. B., & El Alami, H. (2023). Metaverse: Requirements, architecture, standards, status, challenges, and perspectives. IEEE Internet of Things Magazine, 6(1), 14-18.
    [CrossRef]   [Google Scholar]
  4. Fu, Y., Li, C., Yu, F. R., Luan, T. H., Zhao, P., & Liu, S. (2023). A survey of blockchain and intelligent networking for the Metaverse. IEEE Internet of Things Journal, 10(4), 3587-3610.
    [CrossRef]   [Google Scholar]
  5. IEEE Standards Association. (2022). IEEE 2888 standards. Retrieved from https://sagroups.ieee.org/2888/
    [Google Scholar]
  6. IEEE Standards Association. (2022). IEEE 1589 standards. Retrieved from https://standards.ieee.org/ieee/1589/6073/
    [Google Scholar]
  7. IEEE Standards Association. (2022). IEEE P2048 standards. Retrieved from https://standards.ieee.org/ieee/2048/11072/
    [Google Scholar]
  8. IEEE Standards Association. (2022). IEEE P7016 standards. Retrieved from https://standards.ieee.org/ieee/7016/11078/
    [Google Scholar]
  9. Chu, N. H., Hoang, D. T., Nguyen, D. N., Phan, K. T., Dutkiewicz, E., Niyato, D., & Shu, T. (2023). Metaslicing: A novel resource allocation framework for metaverse. IEEE Transactions on Mobile Computing, 23(5), 4145-4162.
    [CrossRef]   [Google Scholar]
  10. Monteiro, D., Liang, H., Abel, A., Bahaei, N., & Monteiro, R. D. (2018). Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics. 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), 53-60.
    [CrossRef]   [Google Scholar]
  11. Wu, Y., Zhang, K., & Zhang, Y. (2021). Digital twin networks: A survey. IEEE Internet of Things Journal, 8(18), 13789–13804.
    [Google Scholar]
  12. Park, S. M., & Kim, Y. G. (2022). A Metaverse: Taxonomy, components, applications, and open challenges. IEEE Access, 10, 4209–4251.
    [CrossRef]   [Google Scholar]
  13. Grider, D., & Maximo, M. (2021). The metaverse: Web 3.0 virtual cloud economies. Grayscale Research, 1, 18.
    [Google Scholar]
  14. Hu, M., Luo, X., Chen, J., Lee, Y. C., Zhou, Y., & Wu, D. (2021). Virtual reality: A survey of enabling technologies and its applications in IoT. Journal of Network and Computer Applications, 178, 102970.
    [CrossRef]   [Google Scholar]
  15. Huynh-The, T., Pham, Q. V., Pham, X. Q., Nguyen, T. T., Han, Z., & Kim, D. S. (2023). Artificial intelligence for the metaverse: A survey. Engineering Applications of Artificial Intelligence, 117, 105581.
    [CrossRef]   [Google Scholar]
  16. Goldston, J., Chaffer, T. J., & George, M. (2022). The metaverse as the digital leviathan: A case study of bit country. Journal of Applied Business and Economics 24(2).
    [Google Scholar]

Cite This Article
APA Style
Khalid, M., Sajid, A., Mehmood, A., & Dashdondov, K. (2024). Metaverse Journey Exploring Requirements, Architectural Frameworks, Standards, Challenges and Vision. IECE Transactions on Advanced Computing and Systems, 1(2), 97–105. https://doi.org/10.62762/TACS.2024.309607

Article Metrics
Citations:

Crossref

0

Scopus

0

Web of Science

0
Article Access Statistics:
Views: 52
PDF Downloads: 15

Publisher's Note
IECE stays neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions
CC BY Copyright © 2024 by the Author(s). Published by Institute of Emerging and Computer Engineers. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made.
IECE Transactions on Advanced Computing and Systems

IECE Transactions on Advanced Computing and Systems

ISSN: 3067-7157 (Online)

Email: [email protected]

Portico

Portico

All published articles are preserved here permanently:
https://www.portico.org/publishers/iece/

Copyright © 2024 Institute of Emerging and Computer Engineers Inc.